PRODUCER NATIONS
As in every world, some countries produce weapons, and others do not. In our universe, real-world weapons producers are represented by specific nations.
In order to apply for an open producer spot, you must:
- Have an NS economic level of Thriving or higher
- Have an NS Arms Manufacturing Sector of at least 5,000
- Spend at least 10% of your NS government budget on defense
The current producer spots are:
- Australia, Commonwealth of: FREE!
- China, People's Republic of: FREE!
- France, Republic of: Angleter
- Germany, Federal Republic of: Rhine Ruhr
- India, Republic of: FREE!
- Iran, Islamic Republic of: The Sahrawi Union
- Italy, Republic of: Vayinaod (The Weiss Isles)
- Israel, State of: Fremet
- Spain, Kingdom of: FREE!
- Sweden, Kingdom of: Reitzmag
- Union of Soviet Socialist Republics & successors: Icholasen
- United Kingdom of Great Britain and Northern Ireland: Gallorum (French Albyon)
- United States of America: Duxburian Union
WARNING: Any current producers who fail to meet the producer requirements upon the next monthly IC update will lose their spots.
Custom Military Classes, Units, and Systems
Any nation with an economic level of Powerhouse or higher and 10% or higher defense spending may develop its own custom classes of units and weapon systems within realistic dimensions, capabilities, and time frames.
In order to develop a custom class or weapon system, an eligible nation must already possess at least one unit or weapon of that type. For example, if Nation A wants to develop a new class of supercarrier, it must already possess at least one unit of an existing class of supercarrier to work off of.
Any nation with an economic level of All-Consuming or higher and 20% or higher defense spending may develop its own custom units within realistic dimensions, capabilities, and time frames.
In order to develop a custom unit, an eligible nation must already possess its components when applicable, or a similar unit when applicable. For example, if Nation A wants to develop a drone carrier, it must already possess at least one unit of an existing carrier and an existing drone to work off of.
Any nation with an economic level of Frightening and 30% or higher defense spending may develop its own custom classes, units, and weapon systems from scratch, within realistic dimensions, capabilities, and time frames.