[OOC] Proposal War System v.5 - Discussion
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@Vayinaod Please never mind the IC things, in fact, my IC actually was larger in this new one. I input the wrong info in one of the cells.
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I suggest these for the updates regarding the unit strength/amount for the air fleet:
Fighter, Superiority - 30
Fighter, Multirole - 20
Fighter, Strike -10
Attack - 10
Helicopter, Transport -10
Helicopter, Multi-use - 5
Helicopter, Attack - 5
AWACS/EW/RECON - 1
Tanker - 1
Drone, Attack * - 2
Drone, Recon * - 2
Transport -5
Bomber - 3
Bomber, Heavy - 2
Strategic bomber* - 1
Maintenance/Logistic Unit - 2,500 -
Unfortunately, the entire system is designed around single purchases for aircraft. Helicopters are different since they are generally cheaper, this could be expanded to drones however. I've seen no issue so far with aircraft numbers in the war sheets I've received so far. Those nations are reflective of a real life nation of a similar size/scale. One of the main issues for years in the war system is air force size.
Aircraft are really really really expensive to even consider purchase in real life. Really we should switch to a system of buying tanks in single purchases, but I do not believe that is necessary at the moment. Back to the matter at hand, I get what you are trying to do, preserve your air force size. Right now most of the major powers in the European Union have air forces having tens of thousands of planes. The US Military itself only has like 13,000 and that is across all branches and including helicopters. China and Russia do not even come close, they have like 3,000ish a piece. Most of this I attribute to Fighters / Fighter-Bombers being so cheap to buy.
For the sack of balance and realism, aircraft outside of helicopters and potentially drones should remain single-use purchases in any war system update.
QUICK EDIT: I should note for everyone, smaller air forces benefit everyone. You're about to do more practical thinking about how to use your aircraft without just throwing dozens of entire squadrons at your enemy.
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After a rather thought provoking discussion with @Gallorum , I was inspired to adjust the producer tiers to introduce Omega Tier that would house the US and Russia. There was also other movements of the producers to accommodate the newly adjusted tiers. Alpha Tier was adjusted to a price tag of 17,500 Arms Manufacturing. I believe a one year grandfather period for all current producers not meeting their requirements is more than fair.
I thought about adjusting defense multipliers but for the moment those are fine pending possible a future update (I think the overall effect would honestly be negligible for most people in terms of the total amount of ICs they own).
I also finalized all my thoughts on the producer system, and reached a rather pretty end result for the War Sheet. You can view these and example war sheets covering multiple nations here:
I honestly think its ready to be put to a vote from everyone and there has been more than enough time I think for people to put forward their thoughts. I would like to hear more if people have qualms, but I believe we should vote on it.
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My question is what would happen to the old units when this is implemented. If I had 450 planes on the old one, and 94 on the new one...
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Only units accounted for on the new system would exist, whether the admins want to consider this a sort of retcon or something is on them. But for war system purposes only things accounted for/supported would be allowed for gameplay purposes.
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OKAY I got another update lmao.
Angleter asked me to look into adding a budget feature to the war system...and after some eye twitching and hours of frantic hours in google spreadsheets I figured out a way to convert IC's to a hard military budget.
The equation:
[Total ICs/5]* 10,000,000 = Budget in EUROSAs a part to accommodate this, you are not allowed to spend more than 5% of your EURO GDP on defense without war admin approval. Also Defense Multipliers have now been changed to where you may choose how much of your budget you spend on defense, but the max is 25% without War Admin approval. The multipliers themselves have been changed to accommodate this.
Uhhh at the request of @Duxburian-Union I added to the War Sheet to declare whether you met the requirements for certain units or not to make it clear before you post it that you have all that you need.
You can see all these changes here:
War System v5 Changes
War Sheet v5 VERSION 10
Nation TestsThe Nation Tests use the v9 war sheet but I added the necessary test features of the new Budget System to all of the necessary budget numbers. You Can find it at the way bottom under TEST FEATURE.
Overall I think the numbers are Representative of a real military budget for all nations so far I looked at. It also creates an IC limit that way you don't necessary outspend your economy. This is to help balance it out so that BIG states with a big economy and population don't exhaust their manpower while their IC's just remain fairly untouched.
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First of all I'd like to thank @Vayinaod for his work on this and for being patient with me taking ages to get around to moving this process forward.
I think this system is great. It adds a dose of realism to our war system and makes us think about how we structure our armed forces and how we fight military conflicts. The reality is this works in favour of smaller countries – what this system does more than anything else, especially combined with population rules, is severely limit the ability of larger countries to field massive armed forces that can successfully attack any smaller nation anywhere in the region.
I'm glad that we've found a way for this to dovetail with a budget system as well. That should make us all think about how much we're spending on our militaries – even if it's possible to sustain a military of X size, it might not be desirable to do so – and act accordingly. Most RL countries, especially in Europe, do not put a huge portion of their GDP towards defence because doing so would harm their ability to do all the other things a modern Western government wants to do.
In short, this system will, I think, allow for a lot more realism and much better military and economic RP, and I think we should all support it.
I'd like, therefore, to initiate a vote on replacing the current war system with this one. Voting starts now and ends 17.00 GMT on April 15th. One vote per player. 75% threshold for approval.
I vote AYE
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Sure, Aye.
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I vote AYE
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I vote AYE
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I vote AYE.
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I vote Aye
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I do vote AYE.
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I vote AYE
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The vote is 8-0 to AYE, which is, er, more than 75%, so the motion is approved!
I'll get to work updating the warzone forum.